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According to a new market report published by Credence Research , Inc., 鈥淕lobal Connected Toys Market (By Toy Type (App-enabled Mechanical Toys & Drones, VoiceImage Recognition Toys and Health Tracking ToysWearables), By Device Type (Smartphone & Tablet Connected Toys, Laptop Connected Toys and Console Connected Toys) , By Connectivity Type (Wi-Fi, Bluetooth and RFIDNFC)) - Growth, Future Prospects and Competitive Landscape, 2018 鈥?2026鈥? the global connected toys market is expected to witness a growth of 14.1% CAGR during the forecast period from 2018 to 2026.
Browse the full report at Product Insights:
The global connected toys market is expected to reach US$ 69.16 Bn by 2026, growing at a CAGR of 14.1% during the forecast period from 2018 to 2026. The toy industry has been even more enchanted with the potential of Internet of Things. Connected toys have already engaged in direct communication with children , real-time tracking of children鈥檚 activities, and in storage of personal data that includes child鈥檚 name, photos and voice recordings. These toys can make learning fun for children and help parents keep track of their whereabouts. Increase in number of internet users coupled with rising popularity of various hand-held devices such as smartphones and tablets together is driving the awareness and growth of connected toys market worldwide.
On the other hand, children are vulnerable consumers who often do not understand exactly how a connected toy works and what risks it may pose. To overcome these security concerns, regulations can play an important role in achieving more secure products. For instance , in the U.S., the Children鈥檚 Online Privacy Protection Rule has been extended to smart toys. Also in Europe, the General Data Protection Regulation likely to have a positive outcome on connected toy data security and privacy.
Based on product type, app-enabled mechanical toys & drones garnered largest market share in 2017. Advances in application programming interface (API) for connected toys is expected to enhance the market growth. Based on geography, North America led the market in 2017 and is expected to remain dominant in the years to come. Growing adoption of smart technologies in the region is expected to boost the growth of connected toys market in the years to come.
Competitive Insights:
Major players in the connected toys market include Sphero , Hasbro, Sony Corporation, KidsII Inc., Playmobil, Fisher-Price , Inc., The Lego Group, Mattel Inc., K鈥橬EX Industries Inc., LeapFrog Enterprises , Inc., Tomy Company, Ltd., and Jakks Pacific, Inc. among others. The connected toys manufacturers are adopting several strategies in order to thrive in the competitive environment. Partnerships , new product developments remain the most important strategies that are been adopted by the key players to gain an edge over others.
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We are well aware of Gagne鈥檚 Nine Events of Instruction procedure. It was published as a part of 鈥楾he Conditions of Learning鈥? back in 1965, but is still used and is applicable in today鈥檚 context. Almost all elearning companies in Mumbai and worldwide follow most of the events presented by this technique.
The events in this procedure are based on internal and external cognitive factors that lead to learning. The learners鈥?prior knowledge forms internal factors, whereas the external factors are the stimuli from the outside.
Let us list the nine events:
Gain attention
Inform learners of objectives
Recall of prior learning
Present the content
Provide learning guidance
Elicit performance (practice)
Provide feedback
Assess performance
Retention and transfer to the job
The Nine-Events by Gagne are usually used in face-to-face learning; so, how do we use them while developing the content?
While creating content, these events must be modified to suit the needs of your target audience as well as your mode of instruction (text-based or online). All kind of elearning development Mumbai and globally takes into account the nine principals while developing a course.
Let us try and understand how these modifications can take place.
The first step would be to gain attention. Since the instructor is not present , create a compelling introduction that will grab immediate attention and get them hooked right from the beginning. For this step, a story that is heart-touching or a question that surprises or shocks them would be a winner. This will even get the attention of learners who are not motivated for the course or who are easily distracted.
Be it online or text-based course, the learners needs to know what they will be seeing, learning and doing. This will allow them to pre-organise their thoughts. You need to tell the learners the goal of the designed course. This will enlighten them as to why they need to be an active participant of the course. The objectives need to be stated very clearly, connecting the course to its application in the real-world. Using Bloom鈥檚 Taxonomy , will ease the process. This will increase the likelihood of them engaging in the learning process.
The third step is to recall any prior knowledge or skills that will be required for the current course. Scaffolding is the task to be achieved in this step. Give them exercises that will not only recall what they have learnt previously, but will also bring to their attention why that knowledge or skill is important. It will form a connection between previous and new knowledge.
The fourth step is to introduce the current topic. Ensure that the topic is presented in a manner that will directly connect it to the stated goals and objectives. The content has to be chunked and sequenced in such a way that there are no chances of cognitive overload. In case of online learning, giv. |
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